There was something about those solid, brightly-colored shapes bopping around in those giant(at the time) open levels that made you feel like games would never be the same. 3D gameplay was not a brand-new concept: Wolfenstein 3D came out in 1992, after all, and even Nintendo had played with pseudo-3D with Star Fox on SNES. Mario seemed like such a fundamentally 2D character at the time that seeing him rendered in full 3D was something of a magic trick, but one that paled in comparison to seeing the concept of a platformer-again, a fundamentally 2D genre at the time-exploded into 3 dimensions. Super Mario 64 remains the grandest exception to prove the rule.īack in 1996, Super Mario 64 was stunning. Consoles rarely launch with must-have games, a tradition that the Xbox Series X and PS5 will not challenge. But that fact that it is playable at all now-even enjoyable-is a testament to what an incredible achievement it was. The camera controls, in particular, are clunky and difficult, owing to the fact that this was the first game to ever really grapple with how to give players control over the camera in a 3D space. Returning to Super Mario 64 is an odd thing, now: it has necessarily aged sort of poorly.
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